How To Play - Labirynth - Game Rules
A puzzle-solving adventure where players design and navigate intricate mazes to uncover hidden treasures before their opponent.
- Complexivity
Hard
- Time
- 10 min
Game Instructions
Game Setup
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Agree on the Labyrinth Size
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A 10×10 grid is standard.
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Easy Mode: ~10 tiles for the labyrinth.
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Standard Mode: ~20-30 tiles.
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TIP: A longer labyrinth increases difficulty and game duration.
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Create Your Labyrinth (In Secret!)
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Each player receives a sheet with two grids:
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Left Grid – Used to design their own labyrinth.
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Right Grid – Used to track progress in the opponent’s labyrinth.
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Privately, each player marks a starting position (X) on their own grid, ideally on the edge.
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Privately, each player marks a hidden treasure (O) somewhere in their labyrinth.
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The starting position (X) is then shared with the opponent, but the labyrinth and treasure location must remain secret.
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Without revealing anything to the opponent, each player draws a single path connecting their starting position (X) to their treasure (O), adding dead ends and misleading paths.
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Gameplay
Turn Structure
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Players decide who starts first (order doesn’t affect the outcome).
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Players move step by step through their opponent’s labyrinth:
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Declare the coordinate where you want to move.
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Your opponent checks their own secret labyrinth and confirms if it is a valid corridor.
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If valid, you move there and can take up to five steps in one turn.
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If you hit a wall, you stay on the last correct tile, and your turn ends.
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The opponent then takes their turn in the same manner.
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The game continues until one player reaches the opponent’s treasure.
Winning the Game:
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The first player to reach their opponent’s treasure wins.
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If both players reach the treasure in the same round, the game ends in a draw.
Game Variants
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Movement Rules
- Easy Mode: You can move from any previously discovered corridor tile.
- Hard Mode: You can only move from your current position. If you want to explore a different route, you must walk back using available moves.
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Obstacles & Traps Players may introduce additional obstacles, such as traps (e.g., forced movement restrictions or extra turns lost).